Resume

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David King
Game Artist

3001 Communications Pkwy. Apt. 2112
Plano, TX 75093

469.274.1986

Kingsize95@gmail.com

www.kingsizecreations.com

Software Knowledge

*3D Studio Max 9
*Maya 7.0
*Adobe Photoshop CS2
*Mudbox 1.0
*Crazybump Beta 5.3
*SH Tools
*Unreal Engine 3
*Unreal Ed 2.0
*Half Life 2 “Hammer” Editor
*2D Side Scrolling Game Dev Kit
*PerForce SCM
*Tortoise SVN 1.4.5
*SourceSafe
*Microsoft Office Suite

Skills

*High and low polygon model creation
*Hand painted and photo manipulation
   texture creation
*Normal Map, Specular Map, Bump
   Map, Ambient Occlusion, and Relief
   Map Creation
*Unreal Engine 3 material creation and
manipulation
*Custom rig creation and skin weighting
*2D and 3D custom biped and bone
animation
*Design, layout, and advertisement for
products
*2D icon creation
*Traditional 2D art skill using wet and dry
media

Game Experience

TBA: Aliens FPS
Gearbox Software
Environment Artist (Intern)
July – September 2007

*Created ten high and low polygon environment assets
*Unreal Engine 3 material creation including Diffuse, Specular, Normal, Ambient
Occlusion, Opacity Masking, Distortion, Self-Illumination, Virtual Displacement
Mapping, Real-Time and game ready Reflection Mapping
*Testing of multiple texture compression techniques to speed up rendering times
*Importing and testing of assets in Unreal Level Editor 3.0
*Integration, iteration, and file sharing using PerForce SCM

Pins and Needles (Half Life 2 Project)
First Person Action Adventure Game
Technical Artist / Animator
11 Person Team (2 Art, 2 Programming, 7 Level Design)
October 2007 – February 2008

*Conceptualized, modeled, UVW unwrapped, textured, rigged, and animated two enemy
characters
*Created custom rig and 18 animations for the first person arm models
*Defined the art pipeline for implementing of assets and animations

Burgled (Unreal Tournament 2004 Project)
Team Multiplayer “Cops and Robbers” Game
Artist / Animator
10 Person Team (2 Art, 3 Programming, 5 Level Design)
September 2006 – March 2007

*Created, modeled, or textured 24 environment assets
*Conceptualized, modeled, UVW unwrapped, textured, rigged, and imported four
characters
*Created 36 custom animations for all female characters
*Created custom HUD texture and UI assets
*Created in-game and windows icons

Messenger of the Gods
2D Side Scrolling Platform Game
Lead Artist / Animator
4 Person Team (1 Art, 3 Level Design)
June – September 2006

*Conceptualized and created six character sprites
*Created 20 2D animations (Average of 8-10 frames each animation)
*Designed Packaging, Instruction Manual, Disc Art, and Promotional Poster
*Created Concept Document, Game Design Document, Asset List/Development Plan, and
Art Style Guide

Work Experience

Lone Star Comics
Sales Associate
Supervisor: Ron Power
February 2006 – June 2006

*Sales of all types of comic books, graphic novels, tabletop games, card games, role-
playing games, and toys
*Performed weekly research to keep in touch with the latest releases in comics and games

Education

The Guildhall at Southern Methodist
University
Professional Certificate in Digital Game Design
Specialization in Art Creation
June 2006 – March 2008

Collin County Community College
Associate of Arts in Business Administration
December 2004 – May 2006

Professional References Available on Request


David King
Game Artist

3001 Communications Pkwy. Apt. 2112
Plano, TX 75093

469.274.1986

Kingsize95@gmail.com

www.kingsizecreations.com