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David King Game Artist
3001 Communications Pkwy. Apt. 2112 Plano, TX 75093
469.274.1986
Kingsize95@gmail.com
www.kingsizecreations.com
Software Knowledge
*3D Studio Max 9 *Maya 7.0 *Adobe Photoshop CS2 *Mudbox 1.0 *Crazybump Beta 5.3 *SH Tools *Unreal Engine 3 *Unreal Ed 2.0 *Half Life 2 “Hammer” Editor *2D Side Scrolling Game Dev Kit *PerForce SCM *Tortoise SVN 1.4.5 *SourceSafe *Microsoft Office Suite
Skills
*High and low polygon model creation *Hand painted and photo manipulation texture creation *Normal Map, Specular Map, Bump Map, Ambient Occlusion, and Relief Map Creation *Unreal Engine 3 material creation and manipulation *Custom rig creation and skin weighting *2D and 3D custom biped and bone animation *Design, layout, and advertisement for products *2D icon creation *Traditional 2D art skill using wet and dry media
Game Experience
TBA: Aliens FPS Gearbox Software Environment Artist (Intern) July – September 2007
*Created ten high and low polygon environment assets *Unreal Engine 3 material creation including Diffuse, Specular, Normal, Ambient Occlusion, Opacity Masking, Distortion, Self-Illumination, Virtual Displacement Mapping, Real-Time and game ready Reflection Mapping *Testing of multiple texture compression techniques to speed up rendering times *Importing and testing of assets in Unreal Level Editor 3.0 *Integration, iteration, and file sharing using PerForce SCM
Pins and Needles (Half Life 2 Project) First Person Action Adventure Game Technical Artist / Animator 11 Person Team (2 Art, 2 Programming, 7 Level Design) October 2007 – February 2008
*Conceptualized, modeled, UVW unwrapped, textured, rigged, and animated two enemy characters *Created custom rig and 18 animations for the first person arm models *Defined the art pipeline for implementing of assets and animations
Burgled (Unreal Tournament 2004 Project) Team Multiplayer “Cops and Robbers” Game Artist / Animator 10 Person Team (2 Art, 3 Programming, 5 Level Design) September 2006 – March 2007
*Created, modeled, or textured 24 environment assets *Conceptualized, modeled, UVW unwrapped, textured, rigged, and imported four characters *Created 36 custom animations for all female characters *Created custom HUD texture and UI assets *Created in-game and windows icons
Messenger of the Gods 2D Side Scrolling Platform Game Lead Artist / Animator 4 Person Team (1 Art, 3 Level Design) June – September 2006
*Conceptualized and created six character sprites *Created 20 2D animations (Average of 8-10 frames each animation) *Designed Packaging, Instruction Manual, Disc Art, and Promotional Poster *Created Concept Document, Game Design Document, Asset List/Development Plan, and Art Style Guide
Work Experience
Lone Star Comics Sales Associate Supervisor: Ron Power February 2006 – June 2006
*Sales of all types of comic books, graphic novels, tabletop games, card games, role- playing games, and toys *Performed weekly research to keep in touch with the latest releases in comics and games
Education
The Guildhall at Southern Methodist University Professional Certificate in Digital Game Design Specialization in Art Creation June 2006 – March 2008
Collin County Community College Associate of Arts in Business Administration December 2004 – May 2006
Professional References Available on Request
David King Game Artist
3001 Communications Pkwy. Apt. 2112 Plano, TX 75093
469.274.1986
Kingsize95@gmail.com
www.kingsizecreations.com
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